Mid December Update
New Talents! Most of which will be focusing on initiative and turn order, as well as going deeper on weapon choices or styles. As well, changing the damage System from arithmetic to successes, in order to reduce the mental load on players, and tweaking the defensive numbers across the board in order to reflect that.
Last Retort
(W) 1:Whenever you use a Reaction, you may add a die to your Charge pool for each turn until your next Activation.
2: Whenever you use a Reaction, you may add a bonus die for each turn until your next Activation for 1S
3: At the start of your Activation, Refund 2S for each Reaction you’ve used this round.
Overmind
(W) Requires 5(W)
1: Whenever you use a Charge die on a Maneuver with the (W) tag, increase the Range by 3
2: Whenever you use a Charge die on a Maneuver with the (W) tag, you may give the Maneuver Knockback X, where X is the number of Damage die
3: Whenever you use a Maneuver with the (W) tag, you Restore 1S for each Charge die you use.
Speed Demon
(G)
1: At the start of each round, you can expend a Stamina die to add +5 to your Initiative
2: Whenever you go first in a round, add 3 Charge dice to your pool
3: Whenever you go first in a round, reset ALL Stamina dice.
Aggravated Assault
(P)
1: Whenever you perform a Maneuver with a Breaking weapon, you can Shunt the target by 1
2: Whenever you perform a Maneuver against a target after you in the Initiative order, you may add a Charge die to your pool
3: Whenever you perform a Maneuver with a Breaking Weapon, you may Shunt the target by up to 3, if they’re Batted from the Initiative, Shred them and knock them Prone
Colossus
1: You may pay 6 Initiative to add a Stamina die to your pool
2: You may gain +3 Defence for each turn ahead of your highest Activation in the turn order.
3: Whenever you are last in the turn order, you may add 3 Bonus die to any Maneuver you make for 1S
Sword Soul
(W, G)
1: When using Shearing Maneuvers, you may add a bonus die for every active Line, AoE, or Character being targeted for 3S
2: You may use Weapons with the Slashing tag as though they had the Shearing tag, and vice versa.
3:Whenever you deal damage with a Shearing or Slashing Maneuver, you Shred the target
Willweaver
(W) 1: Whenever you use a Maneuver with the Weaving tag, add a die to your Charge pool for each success.
2: Whenever you use a Maneuver with the Weaving tag, you may pay 2S and roll a Bonus die every time you roll a 6
3: Whenever you use a Maneuver with the Weaving tag, you may treat 4+ as a Success instead of 5+
Files
Get VVyst
VVyst
A weird fantasy RPG and high action small scale Wargame
Status | In development |
Category | Physical game |
Author | Evermist Publishing Co-operative |
Genre | Role Playing |
Tags | PvP, wargame, weird, weird-fantasy |
More posts
- Patch notes, kinda V0.10Feb 27, 2023
- Quick Facilitator UpdateDec 05, 2022
- Facilitator Guide!Nov 14, 2022
- Verson 07, 2022-10-15Oct 15, 2022
- Big Break Update!Feb 01, 2022
- Pre Holiday Break UpdateDec 25, 2021
- Early December updateDec 09, 2021
Leave a comment
Log in with itch.io to leave a comment.